Soul Gun: Roar of Impulse and Self-Admonition
• Inflicts 3.6x (Max. 6x) damage to a single enemy.
Skill: Sneaking Shot
• Inflicts 1.8x (Max. 3x) to a single enemy.
Trait 1: Battlefield: DE
• When the battlefield is in Germany, Attack increases by 11% (Max. 20%), and Defense increases by 11% (Max. 20%).
Trait 2: Defensive Judgment
• Defense increases by 2.2% (Max. 4%) per enemy on the battlefield, Max. 5 enemies.
Soul Gun: Rules of War, Hiding Madness under Uniform Boots
• Inflicts 2.1x (Max. 3x) damage to all enemies.
Skill: Battleground Command
• Increases all allies’ Attack by 14% (Max. 20%) for 10 sec.
Trait 1: Battlefield: DE
• When the battlefield is in Germany, Attack increases by 11% (Max. 20%), and Defense increases by 11% (Max. 20%).
Trait 2: Stand Firm
• When HP is less than 50%, Defense increases by 11% (Max. 20%).
Card Stories
Soul Gun: Rules of War, Hiding Madness under Uniform Boots
• Inflicts 2.4x (Max. 3x) damage to all enemies.
Skill: Battleground Command
• Increases all allies’ Attack by 16% (Max. 20%) for 10 sec.
Trait 1: Battlefield: DE
• When the battlefield is in Germany, Attack increases by 11% (Max. 20%), and Defense increases by 11% (Max. 20%).
Trait 2: Stand Firm
• When HP is less than 50%, Defense increases by 11% (Max. 20%).
Card Commentary:
This is the fragment of a distant memory. A prequel to their story in Germany. In the German branch of the Allied Forces, Dreyse wields his sharp skill as a special commander. With Herme standing by his side, the two hold a secret between them.
“Overcome your weakness through daily training—”
Soul Gun Commentary:
How much truth is in what I perceive? The world is so easily turned upside down, and the blood-soaked match of truth and falsehood is my torment. Am I still myself (human)? When no answer comes, I stare, motionless, at my hands.
Card Stories
Soul Gun: Roar of Impulse and Self-Admonition
• Inflicts 4.8x (Max. 6x) damage to a single enemy.
Skill: Sneaking Shot
• Inflicts 2.4x (Max. 3x) to a single enemy.
Trait 1: Battlefield: DE
• When the battlefield is in Germany, Attack increases by 11% (Max. 20%), and Defense increases by 11% (Max. 20%).
Trait 2: Defensive Judgment
• Defense increases by 2.2% (Max. 4%) per enemy on the battlefield, Max. 5 enemies.
Card Commentary:
A bloodthirsty beast lies deep inside his chest. Himself, he fears that shadow. With an iron will, he paints over his pitiful and shameful true self until nothing remains. That’s all there is to it— or so the man said. However, there is certainly a domain only he has reached.
Soul Gun Commentary:
Kill. The beast whispers such to me. —no, it’s me. The one who wants to tear apart flesh, gulp down blood, and revel in the urge to kill is none other than me.
...sealing away the bloody urges with an iron will, the beast howls alone at the golden moon.
Soul Gun: Record of Doctor Dreyse’s Hard Work
• Inflicts 3.84x (Max. 4.8x) damage to a single enemy, and decreases target’s Attack and Defense by 10% (10 sec).
Skill: That stings!
• Inflicts 1.92x (Max. 2.4x) damage to a single enemy, decreases target’s Defense by 10% (10 sec), and increases own Critical rate by 10% (10 sec).
Trait 1: Battlefield: DE
• When the battlefield is in Germany, Attack increases by 11% (Max. 20%), and Defense increases by 11% (Max. 20%).
Trait 2: Push-Back Approach
• Attack increases by 11% (Max. 20%) against enemies with 50% or more HP remaining.